必杀技
Unleash a series of kicks while jumping diagonally upwards. Useful in combos and as an anti-air attack.
派生・强度差异
| 技能 | 发生 | 命中 | 防御 | 伤害 |
|---|---|---|---|---|
| Jackknife Maximum | — | — | — | — |
| H Jackknife Maximum | 5 | D | -44 | 1300 |
| L Jackknife Maximum | — | — | — | 0 |
| M Jackknife Maximum | 6 | D | -32 | 1100 |
| OD Jackknife Maximum | 6 | D | -55 | 1500 |
Evaluation
Unleash a series of kicks while jumping diagonally upwards. Useful in combos and as an anti-air attack.
How to Use
Notes on how Dee Jay uses Jackknife Maximum — combo routes, pressure, whiff punishes — to be added.
How to Counter
[2]8K is Dee Jay's anti-air. He needs a down charge to fire it, so the rule is: only jump when he's in a stand state.
Recommended counters
Before you jump
- He needs a down charge — only jump when he's standing
- Characters whose crossup hitbox comes from directly above (Juri, A.K.I., etc.) are extremely hard to anti-air with [2]8K because the charge gets broken on the neutral
- Use crossup mix-ups in the corner against him
Punish chart on block
- M [2]8K (-32): some casts have SA-tier punishes
- H [2]8K (-44): max combo on every character
- OD [2]8K (-55): full SA3 punishes — take the round

